Skip to content
All work

Bucket Listers

Bucket Listers helps people discover and book the best things to do in their city, from pop-ups and festivals to one-of-a-kind experiences, across more than 20 U.S. cities.

Role
Lead Product Designer / Consultant
Product
Web, Mobile Web & App, Event Discovery
Location
Boston, MA (Remote)
Bucket Listers on desktop and mobile

The Story

I led the design refresh of Bucket Listers across the web, mobile web and app, shaping how people discover things to do in their city, plan with friends and book tickets.

I reported to the CTO and worked with a team of about 10: three frontend engineers, four backend engineers, and operations. I owned the visual direction of the redesign and the decision to move date, time and ticket selection onto the experience page.

Role

Lead Product Designer / Consultant

Team

Reported to the CTO; 3 frontend and 4 backend engineers, plus operations

Platforms

Web, Mobile Web, iOS App

Launched

May 2025

Description

Bucket Listers is an event discovery and booking platform that curates the best things to do in more than 20 U.S. cities, from pop-ups and festivals to one-of-a-kind experiences.

About Bucket Listers

Founded in 2018 in New York, Bucket Listers grew from a social-first city guide into a place to discover and book live experiences. It reaches a community of more than 21 million social followers and has sold over 3 million tickets. Alongside ticketing for event producers, the company creates its own experiences with partners like Mattel and Disney.

The refresh, launched in May 2025, moved the product to a darker, image-led look that lets event photography carry the experience, built on one shared component library for web and mobile.

The problem

The brief. Bucket Listers' CEO asked for a redesign of the product's look and feel. He saw the original as immature and confusing, and wanted Bucket Listers to feel as exclusive and premium as the experiences it sells. I was brought in to lead that redesign across web, mobile web and the app.

What we found. A facelift wouldn't fix what was costing the most. When we looked at the 2024 funnel, the biggest leak was a login wall. People had to sign in before they could see dates, times or tickets, so they were asked to commit before they knew whether anything worked for them.

Where people dropped off in 2024

Unique users in 2024 on the experience page, the sign-in screen and the begin_checkout event.

Where people dropped off in 2024
Step2024
Viewed an experience195000
Hit the login wall160000
Started checkout103000

Of the 195k people who viewed an experience, 18% left as soon as they hit the sign-in screen. Of the 160k who saw it, only 103k went on to start checkout. That is a 36% drop-off at sign-in, roughly 57,000 people lost at one step.

The bet. If people could find a date and time that fit their schedule and pick their tickets first, they'd be far more willing to sign in to finish the purchase. So the redesign had two jobs: make the brand feel premium, and move the choice ahead of the login wall.

The decision. I first proposed guest checkout, which would have removed the login wall entirely. But the checkout state machine assumed a signed-in user at every step, and rebuilding it was too large an undertaking for our seven engineers. Moving the choice ahead of sign-in kept checkout as it was and changed only what came before it, so we could ship it with the team we had.

Tickets on the experience page

The biggest initiative was moving date, time and ticket selection onto the experience page. Before, people tapped Book Now first and then worked through a full-screen picker to see what was available. Now they check availability right on the page, next to everything that helps them decide.

How the picker evolved

The date, time and ticket picker went through three versions after the original. Each one made it easier to find the event, time and tickets people wanted, and the last one made sure they could see what they had chosen. Pick a version to see it.

Each picker is drawn to scale, so its height shows how far people had to scroll.

Original picker: calendar, then every event and timeslot with its full list of ticket types
Scroll to see the full screen
Original

Every event, time and ticket in one long list

Book Now opened a separate page that listed every event in the experience, every timeslot and every ticket type, one after another. To find the one event and time they wanted, people scrolled past all the others, and the same ticket types repeated under every time.

  • Lived on its own page, away from the details that help people decide
  • Each timeslot repeated the full list of ticket types
  • No way to focus on one event when an experience had several
Events listed at once
3
Ticket rows to scan
36
Scroll length
3.7 screens

The purchase flow, before and after

Before

Book Now came first, so people committed before they knew what was available.

  1. 1Lands on the experience page
  2. 2Taps Book NowBefore choosing a date or ticket
  3. 3Logs inIf logged out
  4. 4Picks date, time and tickets in a full-screen picker
  5. 5Answers add-on or experience questionsIf available
  6. 6Confirms identity and accepts terms
  7. 7Enters payment details
  8. 8Sees the order confirmation

After

People find a date, time and ticket they want first, so Book Now carries real intent.

  1. 1Lands on the experience page
  2. 2Selects an event, date, time and tickets on the page
  3. 3Taps Book NowWith tickets already chosen
  4. 4Logs inIf logged out
  5. 5Answers add-on or experience questionsIf available
  6. 6Confirms identity and accepts terms
  7. 7Enters payment details
  8. 8Sees the order confirmation

Why it converted better

The number of steps barely changed. What changed is the order. By the time someone taps Book Now, they have already found a date, a time and a ticket they want, so the tap means something. That meaningful intent carried more people through login, questions and payment.

Purchaser rate by year

30.6%higher purchaser rate in 2025 than in 2024

2026 is year to date as of October 7, 2026, so it doesn't yet include Q4. Q4 brings the strongest lineup of experiences and is the biggest driver of the year's conversion, so the full-year picture isn't in yet. Even before Q4, 2026 is running ahead of the 2024 baseline.

Purchaser rate by year
PeriodShare of users who purchasedChange
20243.07%
20254.01%up 30.6% vs 2024
2026, to Oct 73.45%still up 12% vs 2024

In 2025, the year the refresh launched, the share of users who purchased rose from 3.07% to 4.01%, a 30.6% relative increase over 2024.

The proof

Moving the choice ahead of sign-in did what we bet it would. In 2024, 36% of the people who reached the sign-in screen never started checkout. Now that people pick their date, time and tickets first, only 7% of those who log in drop off before checkout, and 82% of them go on to buy.

Drop-off at the login wall

Google Analytics closed funnels. 2024: sign-in screen to begin_checkout, all of 2024. 2026: add_to_cart, then login, then begin_checkout, Sep 1 to Oct 3, 2026. The event names changed with the redesign, so the steps aren't identical; the comparison is the share lost between signing in and starting checkout.

Drop-off at the login wall
PeriodShare who didn't start checkout after sign-inChange
2024, sign in first36%160,597 saw sign-in, 103,440 started checkout
2026, tickets first7%41,119 logged in, 38,323 started checkout

The change shows up across the whole business too. From May 2025 through October 2026, total users grew 59.5% over 2024, but the number of people who bought grew 101%. Purchasers grew almost twice as fast as traffic, and the share of users who bought rose from 3.02% to 3.81%.

Growth since the refresh

2xpurchasers grew almost twice as fast as traffic

Google Analytics, app and web combined: all of 2024 compared with May 1, 2025 to Oct 7, 2026. Event names changed between the two periods, so a step-by-step funnel isn't comparable; these are unique users and unique purchasers.

Growth since the refresh
PeriodChange compared with 2024Change
Total users+59.5%8.4M to 13.4M
People who purchased+101.4%254K to 511K

What we can and can't say

The improvement is concentrated at the step we redesigned. Marketing and seasonality can bring more people into the funnel, but they don't explain why people who reached sign-in stopped quitting there. That is the strongest signal we have that the redesign, not outside factors, drove the change. Purchasers then grew about twice as fast as traffic, which points the same way.

It isn't proof. This is a before-and-after comparison, not an A/B test, so other changes in the same period may have contributed. The tracked events were renamed in the redesign, and the 2026 funnel covers one month. The next step is a holdout test, where a small share of people still see sign-in first, to confirm the effect.

The look and feel

The other half of the brief was the brand. The refresh moved Bucket Listers to a darker, image-led look that lets event photography carry the experience, so the product feels as premium as what it sells.

The refreshed Bucket Listers app: home, city top picks and an experience page

The design system

The refresh was built on a new component library, and it is what gives the product its look. The surfaces are dark so event photography carries the color, coral Primary 500 is kept for the next step, and condensed headlines read like event posters. The same type scale, color ramps, controls and collection cards are used across the app, mobile web and desktop.

Bucket Listers design system: typography, color ramps, buttons, inputs, controls, date picker, navigation, image guidelines and collection cards on a dark canvas

Before and after

Pick a screen to compare the original design with the new design language. Each screen scrolls inside its frame so you can see the whole page.

A darker, photo-led home with trending experiences up front and clearer paths into each city.

BeforeScroll to see the full page
Landing page screen, before the redesign
AfterScroll to see the full page
Landing page screen, after the redesign

Sharing at every step

Most people find experiences through friends, so the refresh put a share option wherever someone might want one, from browsing all the way through checkout.

More Options sheet on a collection page with Share To and Copy Link

Collections. Every card's More Options sheet includes Share To and Copy Link.

Experience page with share in the top nav, on the page and next to Book Now

Experience page. Three places to share: the top nav, on the page and next to Book Now.

Checkout order details with share buttons in the header and next to Payment details

Checkout. Share stays available in the header and next to the main button.

Order confirmation with a Share with Friends section

After purchase. The confirmation invites people to tell friends about their next adventure.

More places to share led to a big jump in people sharing experiences. With the refresh live from May 2025, active users grew more than sevenfold that year.

Active users by year

657%more active users in 2025 than in 2024

Active users by year
PeriodActive usersChange
202434,131
2025258,516up ~657%
2026, to Oct 6319,200up ~23% on all of 2025

Design Process

My process follows the same loop as my other projects, with one step added. Flat designs and click-through prototypes can't show how an interaction really feels: a map that pans and filters, a bottom sheet that drags, a dashboard that reflows on every screen size. So after the flat designs, I build working prototypes with AI tools like Figma Make, Claude and Lovable. They let me validate those interactions with real behavior, on real devices, before the team commits engineering time to them.

Design process: Empathize and understand, then Define, then Ideate, then Design and prototype, then Explore with AI, then Implement, then Test and learn. Weekly critiques and reviews send work back into design. What we learn from testing feeds back into any earlier step.

AI-built design explorations

Alongside the shipped work, I use AI to build working prototypes in Figma Make. It lets me test ideas with real interactions, on real screen sizes, before the team commits to building them. Switch between detailed, grid and list views, and open any of them in Figma Make in a new tab.

Ongoing work

This covers work that is close to launch or still being explored: map search, a new onboarding flow and the creator program.

Map search

In progress, launching November 2026

A new way to discover things to do: a map that shows what's happening nearby, so people can find experiences by place instead of scrolling a list. Try the flow below, and switch between desktop and mobile to see how the interactions change on a smaller screen.

Browse the map screen

Browse the map. On a phone the map takes the whole screen. A bottom bar shows how many experiences are in range, with search below it.

Tap the highlighted spots on the screen to move through the flow.

Onboarding

Design exploration

A richer first run for new members. The goal is to make joining feel like the start of an adventure, while gathering what the team needs to personalize the experience: location, interests, favorite genres and how people want to hear from us. Tap through the flow below, and switch to desktop to see the web version.

Welcome screen

Welcome. The app opens with a short reel of real experiences in the user's city, so the first thing they see is why they'd want to join. They can sign up by phone, use email or browse as a guest.

Tap the highlighted spots on the screen to move through the flow.

Creator program

Exploratory design

A program that connects experience partners with content creators. Partners set up a campaign, creators apply or are invited to attend and cover the experience, and the best content gets posted to the Bucket Listers feed. Below is the partner side first, then the creator side.

Partner UX

It starts with a partner in the Bucket Listers internal app, creating a campaign for content creators to apply to, or be invited to, attend an experience and make content for it. Once it's live, the partner manages the campaign, reviews what creators submit and posts the best of it to the feed. Tap through the partner side below.

Start something new screen

Start something new. From their experience insights, the partner taps New and chooses to create a Creator Night or a campaign.

Tap the highlighted spots on the screen to move through the flow.

Creator UX

This is the creator's side: a discovery experience where creators find the campaigns they've been invited to, or can apply to cover. The design builds on the existing Bucket Listers design system, so it has the same look and feel as the consumer app. Here the creator accepts an invitation, attends the experience and captures content, uploads it for approval, and once it's approved, sees the results and how much they're earning from viewership and fixed payouts.

Recommended for you: Creator Night invitations with payout and spots remaining

Invited. Campaigns recommended for the creator, with the payout, date and spots left up front.

Creator Night at Malibu Barbie Cafe with event details and an Accept Invite button

Accept. The experience, the content due date and the payout, then one tap to accept the invite.

Campaign page with requirements, tickets, content upload, application status and activity
Scroll to see the full screen

Upload content. After attending, the creator uploads videos and images against the requirements and tracks each one's approval.

Monetized campaign with earnings, views, referral link performance, content results and activity
Scroll to see the full screen

See the results. Earnings from fixed payouts and views, referral link performance, and how each piece of content is doing.

The Bucket Listers feed

This is where the creator program pays off for consumers. The content creators make and partners approve lands in a feed of short-form videos about experiences people can actually attend. It starts on the normal discovery page, where a video plays on the collection card. The nav at the top takes people into the feed, a full-screen format of the content creators have curated, where they swipe up to watch the next video. From there they can jump to an experience, like the Barbie Café, whose media gallery holds more of the creators' content and plays it full screen. Tap through the flow below, or swipe up on the feed screens.

Discover screen

Discover. The normal discovery page. The top pick's collection card plays the creator's video right in the list, and a Browse, Feed and Map switch sits at the top of the screen.

Tap the highlighted spots on the screen to move through the flow.

Outcomes

  • The share of users who purchased rose from 3.07% in 2024 to 4.01% in 2025 (up 30.6%) after ticket selection moved to the experience page. 2026 is at 3.45% year to date as of Oct 7, before Q4, and still ahead of 2024.
  • People who use filters purchase at over 4%.
  • Active users grew from 34,131 in 2024 to 258,516 in 2025 (up ~657%), and reached 319,200 by Oct 6, 2026, after share points were added across the purchase funnel.
  • GMV grew from $8M in 2025 to $14M in the first three quarters of 2026, with $20M projected for the year.
Next case studyFEVO